Apple Ads is adding Creative Assets for Today tab and Search Results ads (fall 2026): what changes for creative workflow
Apple Ads says advertisers will be able to upload their own images and videos as ‘Creative Assets’ for Today tab and Search Results ads. It shifts the constraint from ‘use your product page screenshots’ to ‘design an ad on purpose’, and that will change testing cadence, approvals, and how you map intent to landing experiences.
Original post (source): Apple Ads News - “Greater creative freedom is coming to ads on the App Store.” (June 8, 2026)
- https://ads.apple.com/news
- https://ads.apple.com/app-store/h/help/design-your-own-ads-with-creative-assets
What Apple Ads is announcing
Apple Ads is introducing Creative Assets, a new way to build ads for:
- Today tab ads
- Search Results ads
Instead of being limited to the screenshots and preview videos attached to your App Store product page, you will be able to design and upload your own images and videos specifically for ads.
Key details from Apple’s help page:
- Creative Assets are separate from product page screenshots/preview videos
- You can upload and update assets without an app submission, but they still need approval in App Store Connect
- Apple Ads also reviews the ad creative before it runs
- Specs called out so far:
- 3:2 aspect ratio (images and videos)
- videos: 5 to 30 seconds, Search Results only, audio will not play
- assets can include embedded text, and can be localized
Apple frames this as “coming this fall” (fall 2026).
Why this matters for app growth teams
1) Your ad is no longer “just the listing”
A lot of teams implicitly treat Apple Ads creative as “whatever the product page is”. Creative Assets makes the ad unit a designed surface, which means:
- the ad can make a more explicit promise
- the risk of over-promising goes up (and you will feel it in conversion and reviews)
2) Approvals become a workflow, not a footnote
You now have two approval steps in play:
- App Store Connect approval for the asset
- Apple Ads approval for the ad creative
That is not scary, but it does mean your launch checklist needs a proper “creative pipeline” lane.
3) Intent mapping gets sharper (or your spend gets noisier)
If you can create many variants quickly, the failure mode is “we launched 30 assets and learned nothing”. The winning pattern is still the boring one:
- one intent cluster
- one promise
- one landing experience (CPP + deep link)
- one metric you actually trust
Tiny win
Pick one high-intent keyword cluster and build a tight experiment:
- write a single 7-word promise you want the ad to communicate
- design one Creative Asset that only communicates that promise
- send the tap to a matching Custom Product Page (and deep link if appropriate)
- track one downstream signal (trial start, activation event, or purchase), not just TTR
If you cannot keep the promise consistent from ad to first-session payoff, Creative Assets will just let you scale confusion faster.
Want help with ASO?
If you want this implemented for your app, check out our services - or run your workflow in APPlyzer.